However, it also writes values to the Arnold's built - in motionvector AOV. GI Attenuation - lowering this number increases scattered light throughout the smoke.įumeFX Standard Shader has two built - in AOVs - ffx_normal and ffx_Z. Step Size is used for camera, shadow and GI samples altogether.įumeFX grid has additional Arnold shader rollout with few additional parameters. Use Maya Volume Sampling parameter is ignored. Rendering with Arnold does not support FumeFX built - in Illumination Map or Multiple Scattering.įumeFX will use all the lights in the scene and not only the ones that are selected from the FumeFX. To authorize licenses, please use Manual Authorization mode as described inside the AfterFLICS Help file. ![]() The following dialog will show up.Ĭlick on the Reauthorize FumeFX - Arnold shader button and AfterFLICS dialog will show up. To authorize FumeFX - Arnold shader licenses, please open the FumeFX Attribute Editor and click on the About Box button. All the render nodes' AfterFLICS should be configured to obtain the license from the license server machine. ![]() With multiple shader licenses, we strongly recommend that you have one computer as a license server machine. ![]() For batch and network rendering additional licenses must be purchased from the Sitni Sati online store ( Arnold Network Render Licensing The FumeFX - Arnold shader is available as a separate installation from our members area.įumeFX - Arnold shader can be used only for local rendering through the Maya UI. FumeFX supports rendering with Arnold renderer.
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